MIRA

Modeling and Texturing: Kurt Papstein (Backpack element base - Caleb Arthur)
Lead Character Artist: Daniel Kho
Principal Concept Artist: João Fernandes
Advanced Technical Artist: Nadir Whitelaw
Associate Art Director: Trevor Claxton
Art Director: Vincenzo Spina

Lighting and Posing: Caleb Arthur
Phaze Character Model and Texture: Caleb Arthur
Rigging: Alex Novello
Weapons courtesy of 1047 weapon’s team


Modeling and Texturing: Kurt Papstein (Base Body - Caleb Arthur)
Lead Character Artist: Daniel Kho
Principal Concept Artist: João Fernandes
Character Concept Artist: Tochi Díez
Advanced Technical Artist: Nadir Whitelaw
Associate Art Director: Trevor Claxton
Art Director: Vincenzo Spina